Role: Product Designer
Type: Design Concept
Timeline: 1.5 months
At a glance
Recipe users want two things. They want an idea of how the final product will look, and they want the recipe itself. Recipeasy focuses on those needs and brings modern design principles into the kitchen.
Responses
I optimized content above the fold, improved scannability through visual hierarchy, and created a scalable design system.
What I did
Defining Product Vision, Design System, Information Architecture, UI/UX Design, Wireframing, Interactive Prototyping, User Testing, User Research, Visual Design, After Effects Mockups
Phase 1: Research
4
Qualitative interviews
15
Quantitative interviews
4/4
Users employ workarounds
Research results & analysis
In my quest to help the average home cook, I interviewed 19 self-identified intermediate monthly recipe users. Notes from those conversations were segmented into themes to identify opportunities. A research plan guided my efforts.
Key findings
The final result of the discovery phase was a research report with recommended actions.
Phase 2: Ideation & Prototyping
Aligning with real needs
Both key research findings stem from issues of information architecture. That fact gave focus to my ideation sprints. I used a value-cost grid to discern features that could provide the greatest impact with consideration to deadlines. A comparative analysis determined boilerplate features.
Iteratively building the prototype
Given the constraint of 1.5 months to deliver, priority went to the 2 most impactful objectives.
Mid-fidelity wireframes came together after a crazy eights workshop and a dot-voting straw poll. Annotated frames can be seen here. Then, to keep everything aligned with end-users, I ran 3 usability tests on Lookback. The second iteration did away with redundancies and points of clear friction. This usability report highlights the issues I addressed.
Phase 3: Building a Design System
A formalized design system
Defining the atoms of the application gave me a north star and allowed me to focus on contents and interactions. Google's Material Design dark mode guide acted as the baseline.
Designing key interactions
Interactions were designed to fulfill the two goals of the project: optimizing the experience above the fold and improving cooking step information architecture. Above the fold, pictures, reviews, and servings convey key information. Tabbed navigation helps users skim.
Improving information architecture
Visual hierarchy was the primary tool I used to create distinctions between cooking steps. Each step is distinguished by a text heading and an illustrative picture. Participants universally preferred more pictures - using them to delineate steps was a natural development.
Outcome: Key Takeaways
The final prototype excels in the areas research highlighted as essential. It provides an overview of the recipe and its details immediately so that users can decide fast. Information architecture avoids confusion through a clearly defined visual hierarchy.
Key Takeaways
What I Would Do Differently
MATTHEW CHEN ©2022